The office is full of threats.
You have 30 minutes.
Don't touch the wrong thing.
A competitive, threat-hunting security game we bring to your office. Find the threats, neutralise them, score the highest — and don't fall for the traps. Every wrong move costs you five points.
Adaptable — we can run 15-minute sessions for larger groups or more experienced teams.
Easy back-to-back rotations. Entire departments trained in a single day.
One point per threat removed. Five points lost per trap triggered. Overconfidence is the enemy.
Fully localised. Mix languages across sessions on the same day.
Not a puzzle to solve.
A scene to sweep.
Where the Escape Game puts players in the role of investigators following a chain of clues, Beat the Clock puts them under immediate pressure: the threats are already there, the clock is already running, and every decision counts.
Players move through the room identifying and neutralising real-world security threats — suspicious USB drives, phishing emails, unlocked screens, weak credentials, social engineering traps. Score climbs with every correct call. But fall for a trap — plug in that USB, click that link — and you lose five points.
The gap between a good score and a great one is discipline, not just knowledge.
Works as a standalone experience
No prior security training required. The Initiation scenario is designed to be approachable for complete beginners — the story takes care of the context.
Even stronger as a follow-up
Played after the Escape Game, Beat the Clock shifts the gear: from discovery to application. Players who have already encountered the threats once now have to act on that knowledge under pressure. The difference in performance is striking.
Available as a red team / blue team exercise
On request, we run a two-phase format: one team plants the threats, a second team sweeps. Designed for teams with existing security knowledge who want to stress-test their instincts. Contact us to discuss.
Beat the Clock: The Initiation
Nobody told you it was coming. It's your first week at the company, and while everyone is friendly enough, there's a certain knowing look on people's faces when they say "welcome aboard." Today, you find out why.
Before you're officially onboarded, there's one final test — a tradition at the company. The office has been seeded with security threats. Some are obvious. Most aren't. You have 30 minutes to find as many as possible, neutralise them, and prove you belong here.
The catch: some of what you find isn't a threat. It's a trap. And every trap costs you five points.
The Wall of Shame is real. So is the trophy. The highest-scoring team at the end of the day wins — and the lowest-scoring team buys the coffee.
Real threats. High stakes.
Real habits.
Beat the Clock scenarios are built around the threats employees encounter every day. The competitive format means the learning lands harder — and sticks longer.
Phishing recognition
Spotting malicious emails, spoofed senders, and social engineering attempts embedded in realistic office communication.
Physical security threats
Knowing which USB drives are traps, which unlocked screens need locking, and which printed documents shouldn't be on a desk.
Credential hygiene
Recognising weak passwords, post-it credentials, and shared login practices in a realistic office context.
Social engineering
Identifying manipulation attempts — urgency, authority, and trust — embedded in props and scenario documents.
Threat vs. trap discrimination
The skill that separates a good score from a great one: knowing not just what to neutralise, but what to leave alone.
Incident reporting
Understanding when and how to escalate a suspected incident — the most critical and most undertrained behaviour.
Compliant with the frameworks that matter.
Every Beat the Clock session is designed to meet the security awareness training requirements of the standards your organisation is accountable to.
Frequently asked questions
How does the scoring work?
Players score points by correctly identifying and neutralising seeded threats — suspicious emails, unlocked screens, rogue USB drives, misconfigured settings. Points are deducted for triggering traps (clicking a phishing link, plugging in the decoy USB, ignoring a high-priority alert). The final score reflects the team's real-world security awareness level.
What kind of threats are seeded in the environment?
SecuriQuest seeds the environment with realistic, everyday threats: phishing emails in the inbox, unlocked workstations, suspicious links in messages, an out-of-date antivirus alert, a USB drive left in plain sight, a weak password written on a sticky note. All threats reflect real attack vectors — nothing requires specialist technical knowledge.
Can the Wall of Shame leaderboard be turned off?
Yes. The Wall of Shame is optional and can be disabled or made private for groups where public scoring would be counterproductive. We recommend keeping it on — healthy competition significantly increases engagement — but the final call is yours.
How many people can play?
Beat the Clock supports 2 to 8 players per session. Multiple back-to-back sessions can be run in a single visit for larger groups, with each team getting a fresh environment. This makes it possible to run a company-wide competition across departments.
What's the difference between Beat the Clock and the Escape Game?
The Escape Game is cooperative — your team solves a chain of clues together. Beat the Clock is competitive and threat-focused — your team sweeps a pre-compromised environment against the clock. Both run in 30 minutes. Beat the Clock is better for practising threat detection; the Escape Game is better for practising incident response and decision-making under pressure.
Ready to put your team to the test?
Tell us your team size, location, and preferred timing. We'll come back within one business day.